| Domain | Tools and methods |
|---|
| HD mapping / AV | Lanelet2 (OSM), JOSM, lane-level network assembly, lane boundaries, virtual and turning lines, intersection cut lines, slicing at condition changes, regulatory associations, GeoJSON layer interchange, QA/QC against automated validation checks, corridor handoff and connectivity, route-stationing tiling specifications |
| Point clouds | Terrasolid suite (TerraScan, TerraMatch, TerraModeler, TerraPhoto) on MicroStation and Spatix, TopoDOT, LiDAR360, LAStools, Leica Cyclone 3DR, Trimble RealWorks, strip adjustment, trajectory management, classification and ground filtering, breaklines, DTM/DSM |
| Photogrammetry | Trimble Inpho (ApplicationsMaster, UASMaster), ERDAS IMAGINE 16.7 with ORIMA-LPS, Catalyst Professional (PCI Geomatica), Agisoft Metashape, RealityCapture, aerial triangulation, stereo-satellite block adjustment, orthomosaics, SfM, UAV/RPAS |
| Geodesy and GNSS | RTK / PPK / PPP (CSRS-PPP, MARGEN, ITRF2020), Trimble Business Center, Leica Infinity, Inertial Explorer, Helmert transformations, site calibration, least-squares network adjustment, geoid QC, CRS/EPSG and datum management, author of the LTM-PTL local projection |
| GIS and remote sensing | ArcGIS Pro, QGIS, Global Mapper, Google Earth Engine, eCognition Developer (OBIA and deep learning), NV5 ENVI, PostGIS, GeoServer, spatial databases and SDI, CAD thematic cartography |
| Programming | Python (ArcPy, PyQGIS, GDAL/OGR, geospatial libraries), JavaScript (Google Earth Engine), Excel VBA, SQL, PHP, HTML/CSS, AWS EC2 GPU virtual workstations, cloud processing pipelines |
| 3D and visualization | Blender and BlenderGIS, ESRI CityEngine, Unreal Engine (geospatial applications, in progress), geospatial VR/XR, 3D-printing model preparation from DTM/DSM and point clouds, animation rendering |